Mathematics and Physics for Programmers (Game Development by Danny Kodicek PDF
By Danny Kodicek
Many programmers usually have restricted backgrounds within the arithmetic and physics wanted for online game improvement or different advanced purposes. ultimately, all programmers run into coding concerns that may require an figuring out of arithmetic or physics innovations like collision detection, 3D vectors, alterations, online game thought, or easy calculus. This ebook offers an easy yet thorough grounding within the arithmetic and physics subject matters that programmers have to write those algorithms and courses, utilizing a non-language-specific strategy. purposes and examples from video game programming are incorporated all through, and workout units stick to each one bankruptcy for extra perform of the recommendations.
Key positive aspects:
• Presents ordinarily encountered mathematical and physics ideas reminiscent of vector movement, collision detection, angular physics, online game conception, synthetic intelligence, Bezier curves, and so on.
• Illustrates thoughts via a non-language-specific process, utilizing pseudo-code, that makes the publication both precious for an individual from C++ programmers to Macromedia™ Flash ActionScript coders
• Create actual simulations, tile-based, and maze video games utilizing the suggestions mentioned within the publication
• Uses pedagogical units comparable to: a word list of phrases, workout units, bankruptcy outlines, and bankruptcy summaries to aid grasp the fabric
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Extra resources for Mathematics and Physics for Programmers (Game Development Series)
This means that we can make calculations easier by choosing the most convenient representation for them. Suppose you want to add 12 to 14 . It’s much easier to do this by realising that 12 is actually equal to 24 (multiplying top and bottom by 2), and now, because both fractions have the same denominator, we can use the fact that 14 + 24 = 43 . This process even 2 works if we are adding fractions which can’t be easily converted, such as adding 3 3 to 5 . 1). 1 Cross-multiplying. Let’s do this formally as a function.
This book is presented in a cumulative sequence. Most chapters make reference to topics covered earlier. So it is definitely worth at least quickly skimming over the whole book. Even if you are fairly confident with basic mathematics and physics, there are likely to be some parts of the early sections that you are unsure about, and while some chapters are quite specific, it’s useful to know they are there. Try the exercises. Mathematics is a practical subject, and unless you have worked through a problem, you are unlikely to really understand it.
These are the numbers we learn as children—1, 2, 3, 4, ... , as well as the special number 0. ” When we add the negative numbers we have the set of integers Z. With the integers, we are already getting into difficult territory: what exactly is a negative number? We can think about negative numbers in terms of a transaction: If you have 5 marbles and Anne has 4, when you give her 2 marbles, we can just as well say she’s giving you Ϫ2 marbles. Either way, you add 2 marbles to one side and subtract 2 from the other.
Mathematics and Physics for Programmers (Game Development Series) by Danny Kodicek