Foundation Game Design with ActionScript 3.0 (2nd Edition) by Rex van der Spuy PDF


By Rex van der Spuy

ISBN-10: 1430239948

ISBN-13: 9781430239949

In line with the luck of the 1st variation of origin video game layout with Flash, Rex van der Spuy has revised and up to date the entire code to satisfy present programming most sensible practices, and the point of interest is now on exact ActionScript 3.0, whatever the IDE that you simply use.

We've all sneaked the ordinary 5 mins the following or there enjoying the newest Flash video game that somebody despatched round the workplace, yet developing these video games is trickier than it seems. the purpose of beginning video game layout with ActionScript 3.0 is to take you, no matter if you've minimum multimedia or programming event, via a chain of step by step examples and precise case studies—to the purpose the place you'll have the talents to independently layout any a possibility second video game utilizing Flash and ActionScript.

Foundation video game layout with ActionScript 3.0 is a non-technical one-stop store for the entire most crucial talents and strategies a starting online game clothier must construct video games with Flash from scratch. even if you're growing quickly blasts of viral enjoyment, or extra in-depth motion or experience titles, this is often the booklet for you.

* concentrated and pleasant creation to designing video games with Flash and ActionScript
* specific case reports of Flash games
* crucial suggestions for construction video games, with each one bankruptcy lightly development at the abilities of previous chapters
* smooth most sensible practices and new content material on ActionScript 3.0
* additionally covers asset production in Photoshop and Illustrator

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Additional info for Foundation Game Design with ActionScript 3.0 (2nd Edition)

Sample text

Next, you need to make a small change to Flash Builder’s configuration to tell it to run your program directly in the Flash Player window, not the web browser. Telling Flash Builder to run your programs in the Flash Player When you create games with Flash Builder, it takes the programming code that you write in the editor window and plays it in the Flash Player software. The Flash Player software was installed on your computer automatically when you installed Flash Builder. However, when you first install Flash Builder, it’s set up so that it runs the Flash Player inside a web browser.

Import a Sprite from the library to help you display text and images. Don’t skip class! Now that you’ve created a package and imported a Sprite, the next step is to create a class inside that package. You can think of a class as a basic building block for creating an ActionScript program. 2. Sprite; } public class HelloWorld extends Sprite { } There’s one blank line after the import statement and before the new code. This is optional, but as you’ll see in later examples, it will make your program a little easier to read.

Figure 1-2 illustrates what this looks like on Flash Builder running in Mac OSX. Figure 1-2. Create an ActionScript project A New ActionScript Project dialog box opens, as shown in Figure 1-3. 12 Programming Foundations: How To Make A Video Game Figure 1-3. A New ActionScript Project dialog box The first thing you need to do is give your project a name. ” In the Project Name field, type “HelloWorld” (Figure 1-4). ” This is important and I’ll explain why later. Figure 1-4. 5/HelloWorld 13 Chapter 1 This is the location where Flash Builder will save your work.

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Foundation Game Design with ActionScript 3.0 (2nd Edition) by Rex van der Spuy

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