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Extra resources for Design from Scandinavia.Anniversary edition No.22
The New Symbol dialog box should now look like Figure 2-6. Figure 2-6. Create a new symbol called StartPage. Make sure that Export for ActionScript is selected. 36 MAKING OBJECTS 4. Click the OK button. A warning dialog box will appear (see Figure 2-7), warning you that Flash couldn’t find the class you’ve specified but will generate it for you automatically when you publish the SWF file. This is merely Flash’s helpful way of saying, “Um, it doesn’t look like you’ve got a class called Op]npL]ca yet.
See Figure 1-9). Figure 1-9. If you’ve followed the instructions correctly, you should see the words Hello World! displayed in the Output panel. Although selecting Test Movie from the Control menu is usually the quickest and easiest way to publish a SWF file, you can also select File ° Publish. The difference is that the Test Movie option runs the SWF file immediately after publishing it. This is great if you want to test how everything is working while you’re still writing your program or making your game.
If you see the name of a symbol with the Movie Clip icon next to it, you know you’re in symbol editing mode and that the stage and timeline you see on the screen belong to the that symbol. If you just see Scene 1, you know you’re working on Flash’s main stage. (To exit symbol editing mode and return to the main stage, simply click Scene 1. ) Drawing the first page You’ll now create a page for the characters in the storybook. This project will take you on a quick introductory tour of Flash’s vector-drawing capabilities and show you how to organize graphics using layers on the timeline.
Design from Scandinavia.Anniversary edition No.22