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Extra info for Compute!'s Commodore 128 Collection
3. Cut back on variables. If you're using arrays, remember that integer arrays use less than half the space of floating point arrays. 4. Completely rewrite your program. It sounds drastic, but once you've figured out the procedures you're using, the second version of a program is often faster and uses less memory. 5. Try chaining programs. If you have a lot of instructions in a game program, you can write a loader program which prints the instructions and then loads the main program. We've covered some of the limits which affect memory and the stack.
But you can use a variable name like ITIN, which has a TI in the middle, because only the first two letters of a variable name count. ITON, on the other hand, is not acceptable as a variable name, because there are two BASIC words in it (TO and ON), and BASIC words cannot appear anywhere in a variable name. Program Glue Need a program line inserted between 10 and 20? No prob lem. Type a line 15 and press RETURN; the computer auto matically inserts the line in its proper position. LIST 10-20 will prove that the line is there where you wanted it.
Type a line 15 and press RETURN; the computer auto matically inserts the line in its proper position. LIST 10-20 will prove that the line is there where you wanted it. It's almost as if the computer broke the program in two and pasted the line in its proper place. But this cut-and-paste feature, usually quite handy, can become a curse which results in two kinds of program bugs. The first bug, truncated lines, is relatively easy to find. It usually occurs when keywords are abbreviated. ) instead of PRINT, or P SHIFT-O instead of POKE, you can create logical lines which are legal when they're entered, but exceed the limit when listed.
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