Download PDF by Dave Mark, Jeff LaMarche (auth.): Beginning iPhone Development: Exploring the iPhone SDK

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By Dave Mark, Jeff LaMarche (auth.)

ISBN-10: 1430216263

ISBN-13: 9781430216261

ISBN-10: 1430216271

ISBN-13: 9781430216278

Are you a programmer searching for a brand new problem? Does the concept of establishing your own iPhone app make your middle race and your pulse quicken? if this is the case, then Beginning iPhone improvement is simply the ebook for you.

Assuming just a minimum operating wisdom of Objective-C, and written in a pleasant, easy-to-follow sort, Beginning iPhone Development bargains a whole soup-to-nuts direction in iPhone and iPod contact programming.

The e-book starts off with the fundamentals, jogging you thru the method of downloading and fitting Apple's unfastened iPhone software program improvement equipment, then stepping you even though the construction of your first basic iPhone software. you are going to movement on from there, learning all of the iPhone interface components that you have come to understand and love, similar to buttons, switches, pickers, toolbars, sliders, etc.

You'll grasp numerous layout styles, from the best unmarried view to complicated hierarchical drill-downs. you will grasp the paintings of table-building and the right way to store your info utilizing the iPhone dossier method. you will additionally the right way to retailer and retrieve your information utilizing SQLite, iPhone's integrated database administration system.

You'll how one can draw utilizing Quartz 2nd and OpenGL ES. you will upload multi-touch gesture help (pinches and swipes) on your functions, and paintings with the digital camera, picture library, and Accelerometer. you are going to grasp software personal tastes, how you can localize your apps into different languages, and quite a bit more.

Apple's iPhone SDK, this ebook, and your mind's eye are all you have to to begin construction your personal best-selling iPhone applications.

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Interface Builder will use our generated mutator method when assigning the outlets, and that mutator will retain the object that is assigned to it, so it’s important to release the outlet here to avoid leaking memory. Before moving on, make sure you’ve saved this file, and then go ahead and compile the project by pressing δB to make sure you didn’t make any mistakes while typing. If it doesn’t compile, go back and compare your code to the code in this book. MESSAGE NESTING Objective-C messages are often nested by some developers.

File’s Owner will always be the first icon in any nib file and represents the object that loaded the nib file from disk. In other words, File’s Owner is the object that “owns” this copy of the nib file. If this is a bit confusing, don’t worry; it’s not important at the moment. When it does become important later on, we’ll go over it again. The second icon in this and any other nib file is called First Responder. We’ll talk more about responders later in the book, but in very basic terms, the first responder is the object with which the user is currently interacting.

Notice anything a bit, well, boring? Take a look at the Hello World icon at the top of the screen. Yeah, that icon will never do, will it? png) file. It needs to be 57  57 pixels in size. Do not try to match the style of the buttons that are already on the phone; your iPhone will automatically round the edges and give it that Figure 2-11. That leftmost application icon is just plain boring. 23 24 CHAPTER 2: Appeasing the Tiki Gods nice glassy appearance. Just create a normal flat, square image.

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Beginning iPhone Development: Exploring the iPhone SDK by Dave Mark, Jeff LaMarche (auth.)

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