Read e-book online Beginning iOS6 Development: Exploring the iOS SDK PDF
By David Mark, Jack Nutting, Jeff LaMarche, Fredrik Olsson (auth.)
The crew that introduced you the bestselling Beginning iPhone Development is again back for Beginning iOS 6 Development, bringing this definitive advisor up to date with Apple's most modern and maximum iOS 6 SDK, in addition to with the newest model of Xcode.
there is assurance of name new applied sciences, with chapters on storyboards and iCloud, for instance, in addition to major updates to present chapters to convey them in accordance with the entire alterations that got here with the iOS 6 SDK. you will have every thing you must create your personal apps for the most recent iOS units, together with the iPhone 4S, iPad 2, and the most recent iPod contact. each pattern app within the e-book has been rebuilt from scratch utilizing most recent Xcode and the most recent 64-bit iOS 6-specific venture templates and designed to use the most recent Xcode features.
Assuming just a minimum operating wisdom of Objective-C, and written in a pleasant, easy-to-follow variety, Beginning iOS 6 Development deals a whole soup-to-nuts direction in iPhone, iPad, and iPod contact programming. The publication starts off with the fundamentals, strolling throughout the technique of downloading and fitting Xcode and the iOS 6 SDK, after which publications you even though the construction of your first uncomplicated software.
From there, you are going to methods to combine all of the interface parts Apple contact clients have come to grasp and love, equivalent to buttons, switches, pickers, toolbars, and sliders. you will grasp a number of layout styles, from the best unmarried view to advanced hierarchical drill-downs. The complicated artwork of desk construction should be demystified, and you may methods to store your info utilizing the iPhone dossier process. you are going to additionally how one can store and retrieve your information utilizing quite a few endurance concepts, together with middle info and SQLite. and there is even more! you will learn how to draw utilizing Quartz 2nd and OpenGL ES, upload multitouch gestural help (pinches and swipes) in your functions, and paintings with the digital camera, picture library, accelerometer, and integrated GPS. you will find the effective issues of software personal tastes and the best way to localize your apps for a number of languages.
- The iOS 6 replace to the bestselling and so much advised ebook for Cocoa contact builders
- Packed packed with tips, strategies, and exuberance for the hot SDK from a developer viewpoint
- Written in an obtainable, easy-to-follow kind
Read Online or Download Beginning iOS6 Development: Exploring the iOS SDK PDF
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The workforce that introduced you the bestselling starting iPhone improvement is again back for starting iOS 6 improvement, bringing this definitive consultant updated with Apple's most up-to-date and maximum iOS 6 SDK, in addition to with the most recent model of Xcode. there is assurance of brand name new applied sciences, with chapters on storyboards and iCloud, for instance, in addition to major updates to present chapters to convey them based on the entire alterations that got here with the iOS 6 SDK.
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Extra resources for Beginning iOS6 Development: Exploring the iOS SDK
When you narrow down the list to the file you want, hitting return will open it in the editing pane, allowing you to switch files in just a few keystrokes. The Utility Pane As we mentioned earlier, the second-to-last button on the right side of the Xcode toolbar opens and closes the utility pane. Like an inspector, the utility pane is context-sensitive, with contents that change depending on what is being displayed in the editor pane. You’ll see examples throughout the book. Interface Builder Earlier versions of Xcode included an interface design tool called Interface Builder, which allowed you to build and customize your project’s user interface.
For the projects in the book, we’re going to use the prefix BID, which stands for Beginning iPhone Development. While there are likely to be many classes named, for example, ViewController, far fewer classes are likely to be named BIDMyViewController, which means a lot less chance of conflicts. CHAPTER 2: Appeasing the Tiki Gods 15 We also need to specify the Device Family. In other words, Xcode wants to know if we’re building an app for the iPhone and iPod touch, if we’re building an app for the iPad, or if we’re building a universal application that will run on all iOS devices.
While most of these settings are fine as they are, one in particular deserves a moment of our attention: Bundle identifier. This is that unique identifier we entered when we created our project. This value should always be set. The standard naming convention for bundle identifiers is to use one of the top-level Internet domains, such as com or org followed by a period, then the name of your company or organization followed by another period, and finally, the name of your application. apress. The value at the end of the string is a special code that will be replaced with your application’s name when your application is built.
Beginning iOS6 Development: Exploring the iOS SDK by David Mark, Jack Nutting, Jeff LaMarche, Fredrik Olsson (auth.)