Ambient Intelligence - Software and Applications: 5th by Carlos Ramos, Paulo Novais, Céline Ehrwein Nihan, Juan M. PDF

By Carlos Ramos, Paulo Novais, Céline Ehrwein Nihan, Juan M. Corchado Rodríguez

ISBN-10: 3319075950

ISBN-13: 9783319075952

ISBN-10: 3319075969

ISBN-13: 9783319075969

Ambient Intelligence (AmI) is a contemporary paradigm rising from man made Intelligence (AI), the place pcs are used as proactive instruments helping individuals with their day by day actions, making everyone’s lifestyles extra comfortable.

Another major predicament of AmI originates from the human machine interplay area and specializes in providing how you can engage with structures in a extra normal means via potential consumer pleasant interfaces. This box is evolving fast as might be witnessed by way of the rising common language and gesture dependent sorts of interaction.

The inclusion of computational strength and verbal exchange applied sciences in daily items is growing to be and their embedding into our environments might be as invisible as attainable. to ensure that AmI to achieve success, human interplay with computing strength and embedded platforms within the atmosphere could be soft and ensue with no humans truly noticing it. the single information humans must have arises from AmI: extra protection, convenience and wellness, rising in a typical and inherent way.

ISAmI is the overseas Symposium on Ambient Intelligence and aiming to assemble researchers from numerous disciplines that represent the clinical box of Ambient Intelligence to give and speak about the most recent effects, new principles, tasks and classes realized, specifically by way of software program and functions, and goals to collect researchers from a variety of disciplines which are drawn to all elements of this area.

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Extra resources for Ambient Intelligence - Software and Applications: 5th International Symposium on Ambient Intelligence

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Centrality in social networks: Conceptual clarification. Social Networks 1(3), 215–239 (1979) 5. : Power indices. C. ) Wiley Encyclopedia of Operations Research and Management Science, vol. 8, John Wiley & Sons (2011) 6. : Recall versus recognition: Comparison of two alternative procedures for collecting social network data. , Kramberger, T. ) Proceedings of the International Conference on Methodology and Statistics, pp. 121–128 (1992, 1993) ´ Maximizing the spread of influence through 7. : a social network.

2 0 5 10 15 20 25 Girls Fig. 3. Comparative between Bz-C3, SS-C3, CC and CB for Dining-table partners (C1) minimum, f (i) = 1; (C2) average, f (i) = 2; and (C3) maximum, f (i) = 3. Unlike in the previous network, here there are no isolated nodes, but we can still obtaining scores for Bz and SS equal to zero. See the columns of Bz-C1 and SS-C1 on Table 2. − does not provide any relevant information, because Indegree centrality CD the indegree for each node is always 2 (see Table 2 and Figure 3).

Note that every simple game is an influence game [10]. From now on, we assume N = V and n = |N | = |V |. 2 Power Indices and New Centrality Measures A power index is a measure of the relevance of the players in a game [1,5]. We consider the two main power indices of a given simple game (N, W). The Banzhaf index Bz(i) = |Ci |/ i∈N |Ci | and the Shapley-Shubik index SS(i) = ( S∈Ci (|S| − 1)! , where Ci = {S ∈ W | S\{i} ∈ / W}. Power indices, in influence games, can be considered centrality measures because an actor is more central in a network while more necessary is for generating of winning coalitions.

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Ambient Intelligence - Software and Applications: 5th International Symposium on Ambient Intelligence by Carlos Ramos, Paulo Novais, Céline Ehrwein Nihan, Juan M. Corchado Rodríguez

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