Vladimir Silva's Advanced Android 4 Games PDF


By Vladimir Silva

ISBN-10: 1430240598

ISBN-13: 9781430240594

"Wolfenstein 3D"-like and "Doom"-like video game apps are many of the classic Android video games awarded within the unique variation of this e-book. considering their unencumber, Android has improved with the debut of Android 4.0, including higher fonts, new person Interface and adventure (UI/UX) APIs, tablet concerns, multi-touch features, multi-tasking, quicker functionality, and lots more and plenty extra to the Android video game app development repertoire.

Multi-touch code supplies those video games and their avid gamers dynamic enter and alternate ability, for a extra lifelike arcade online game experience. Faster and higher functionality deals video game gamers a extra seamless, enjoyable arcade event like by no means prior to on Android. there's additionally more advantageous local C/C++ integration with Android's NDK in addition, which makes coding, compiling, and changing both productive and effective with profits in app performance. 

With actionable real-world source, Advanced Android 4 Games shows you the way to construct extra subtle and addictive Android video games, harnessing the ability of those fresh developments.
* assurance of the new UI, UX, multi-touch and multi-tasking positive factors to be had with Android 4.0.
* research different ideas for bettering the game taking part in adventure together with wireless tethering, higher multi-tasking, new and higher streaming internet video utilizing WebM, and extra.
* by means of combining the dependent object-oriented positive aspects of Java and the uncooked strength of C, there's no restrict to the kinds of video games so you might construct for the platform, comparable to the "Quake 3D"-like game app case learn during this book. 

You’ll certainly rejoice, and maybe you’ll even make a few cash. take pleasure in!

<What you’ll learn> * Key complex Android gaming options utilizing the recent Android SDK 4 to support you earn extra money within the app shops
* tips to collect local code (C) in Android utilizing the NDK
* tips on how to upload and combine multi-touch
* How to use Bluetooth controllers (Zeemote)
* extra gaming tips and information, equivalent to hybrid 3D portraits with OpenGL and JNI
* the best way to port and increase a 2nd shooter online game app just like "Wolfenstein" for Android
* tips to port and increase one other second shooter "Doom"-like video game app for Android utilizing OpenGL
* find out how to construct a 3D shooter online game like "Quake"
* How and the place to top install those online game apps
Who this booklet is for
This ebook is for savvy Android app builders who're searching for expert or complex concepts for porting, augmenting and development 2nd and 3D video game apps which are advanced, enjoyable and profitable.
desk of Contents * Welcome to Android Gaming
* Gaming methods:
* extra Gaming methods: Hybrid 3D photographs with OpenGL and JNI
* effective images with OpenGL ES 2.0 
* second Shooters with OpenGL: Doom-like App for Android
* 3D Shooters half I: Quake-like App  
* 3D Shooters half II: Quake II
* Appendix: Deployment and Compilation information

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Sample text

Pure software renderer 43 44 CHAPTER 2: Gaming Tricks for Phones or Tablets The drawback of this technique is that it is the slowest and can consume more memory of the three. Mixed or Hybrid Renderer In a mixed renderer, the drawing of the sprites is performed in software, but the actual rendering is performed in hardware (typically by using OpenGL ES). Figure 2–7 shows the component interactions of this technique. The benefits? It is faster than the previous one (by orders of magnitude). The caveats?

Param p * Finger point XY coordinates */ public boolean execute(int action, Point p) { switch (type) { case MOVE: doMove(action, p); break; case LOOK: doLook(action, p); break; default: break; } return true; } public void reset() { switch (type) { case MOVE: break; case LOOK: break; default: break; } } private void doMove(int action, Point p) { // Tell the native engine to move } 49 50 CHAPTER 2: Gaming Tricks for Phones or Tablets private void doLook(int action, Point p) { // Tell native engine to look } } MultiTouchGesture will execute by checking its type (in this case MOVE or LOOK).

Here is how: 1. Select Run Configurations from the main menu. 2. In the Run Configurations dialog box, right-click Android Application in the left tree and choose New. 3. Project), as shown in Figure 2–4. Then click Run. 35 36 CHAPTER 2: Gaming Tricks for Phones or Tablets Figure 2–4. ”. There is nothing out of the ordinary here. We must look at the logcat view to see the messages from the native layer. Figure 2–5 shows the output of the device log. CHAPTER 2: Gaming Tricks for Phones or Tablets Figure 2–5.

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Advanced Android 4 Games by Vladimir Silva

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